StrataDex/ Guides/ All 16 New Mega Evolutions in Pokémon Champions Reg M-B
updates 9 min read · Updated 2026-06-19

⚡ All 16 New Mega Evolutions in Pokémon Champions Reg M-B

Complete guide to every new Mega Evolution in Reg M-B. Stats, types, abilities and roles for Mega Raichu X/Y, Mega Sceptile, Mega Mawile, Mega Eelektross, Mega Pyroar and 11 more.

M-B adds 16 new Mega forms to Pokémon Champions: 5 mainline returnees and 11 Champions-exclusive debuts. This guide covers every one of them: stats, types, abilities, role, and how they slot into existing archetypes. Numbers below come from the official M-B reveal.

Want to see every new Mega Evolution with live usage % and competitive sets? The Mega tier list is sorted by tournament impact and updates daily.

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The two-Mega exception: Mega Raichu X and Y

Like Charizard and Mewtwo before it, Raichu now has two Mega Stones. Each one Mega-evolves the same base species into a different form with completely different stats, abilities and roles.

  • Mega Raichu X (Electric Surge). 60/135/95/90/95/110. Physical wallbreaker that drops Electric Terrain on entry, enabling instant Electro Shot from teammates and powering up Wild Charge.
  • Mega Raichu Y (No Guard). 60/100/55/160/80/130. Special sweeper at 130 base Speed with guaranteed Thunder, Hydro Pump, Hypnosis and Focus Blast. The trade-off: opponent attacks against it also never miss.

💡 Tip: Mega Raichu Y outspeeds the entire base 100-130 Speed tier without setup. Pair with Whimsicott Tailwind for the fastest Thunder spam in the format.

Mainline returnees: 5 familiar Megas

These five carry over their canonical stats and abilities from XY/ORAS. If you played mainline VGC, the sets you remember mostly translate directly to Champions.

  • Mega Sceptile (Lightning Rod). 70/110/75/145/85/145. Grass/Dragon typing, 145 Speed ties Mega Aerodactyl. Absorbs Electric attacks for a Sp. Atk boost. Now learns Earth Power in M-B for Steel coverage.
  • Mega Blaziken (Speed Boost). 80/160/80/130/80/100. Speed Boost stacks every turn, so even at base 100 Speed the second turn outspeeds the entire format. Mixed wallbreaker.
  • Mega Swampert (Swift Swim). 100/150/110/95/110/70. Doubles to 140 Speed in rain. Pair with Pelipper. Now learns Wave Crash for STAB physical Water.
  • Mega Mawile (Huge Power). 50/105/125/55/95/50. Huge Power effectively doubles Attack, so Play Rough and Iron Head both hit for absurd damage. Steel/Fairy walls Sucker Punch from Kingambit.
  • Mega Metagross (Tough Claws). 80/145/150/105/110/110. The all-rounder. Bullet Punch priority, Meteor Mash boost chance, Ice Punch coverage. Lost Heavy Slam and Knock Off in M-B (covered in the patch notes guide).

Champions-exclusive Megas: the 11 new ones

These 11 do not exist in any mainline game. Stats, abilities, and types were designed specifically for Champions, which means there is no Smogon archive to crib from and the optimal sets are still being figured out.

Mega Staraptor — Contrary, Fighting/Flying

85/140/100/60/90/110. The type change from Normal/Flying to Fighting/Flying gives it STAB on Close Combat. Contrary then turns Close Combat's Def/Sp. Def drops into boosts. Spammable nuke with no downside, but opponents who know about Contrary will skip stat-lowering moves entirely against it.

Mega Scolipede — Shell Armor, Poison/Bug

60/140/149/75/99/62. The unusual case: Mega Scolipede LOSES 50 Speed (112 down to 62) but gains massive bulk and crit immunity. The play is to swap into Mega in Trick Room or after a Speed drop, not as a turn-1 commit. Base Scolipede with Speed Boost is still the standard form most of the time.

⚠️ Watch out: Mega-evolving Scolipede on turn 1 against a fast lead is usually a mistake. Save the Mega slot for Trick Room teams or matchups where you can dictate Speed control.

Mega Scrafty — Intimidate, Fighting/Dark

65/130/135/55/135/68. The new Intimidate body of choice when Incineroar is taken. 135/135/135 defensive triangle plus Drain Punch sustain. Lost Parting Shot in M-B, so the pivot game is gone, but the staying power increased.

Mega Eelektross — Eelevate, Electric

85/145/80/135/90/80. Eelevate is a brand new ability in M-B (full mechanics covered in the new abilities guide). It grants Ground immunity (like Levitate), immunity to all hazards (Spikes, Toxic Spikes, Sticky Web), AND boosts the highest stat by +1 every time Eelektross knocks out a target. The snowball ceiling is the highest of any new Mega.

💡 Tip: Eelevate boosts the holder's HIGHEST stat. With Mega Eelektross's 145 Attack, that means +1 Atk on each KO, stacking into a Flying-immune Outrage carrier mid-match.

Mega Pyroar — Fire Mane, Normal/Fire

86/88/92/129/86/126. Fire Mane is the second brand-new M-B ability: +50% power on Fire-type moves, always on, no HP threshold. Compare to Blaze which only kicks in below 1/3 HP. At 126 Speed and 129 Sp. Atk, Heat Wave hits the entire field for a damage figure that competes with sun-boosted Charizard Y while standing on its own without weather support.

Mega Malamar — Contrary, Psychic/Dark

86/102/88/98/120/88. Shares Contrary with Mega Staraptor, which is a known design trap: teams running both make the ability easier to read and Counter. Mega Malamar's strength is in the 120 Sp. Def stat — survives anything special and clicks Superpower or Close Combat (Contrary boosts) until the field clears.

Mega Barbaracle — Tough Claws, Fighting/Rock

72/140/130/64/106/88. The type change drops Water, gains Fighting. Tough Claws boosts every contact move 30%. Stone Edge becomes the primary win condition. Pairs poorly with Water teams since the Mega loses Water STAB on Liquidation.

Mega Dragalge — Regenerator, Poison/Dragon

65/85/105/132/163/44. The pivot specialist. Regenerator heals 1/3 HP on every switch out, so Mega Dragalge can chip-and-go indefinitely. 163 Sp. Def means almost nothing breaks it. 44 Speed makes it ideal for Trick Room teams.

Mega Falinks — Defiant, Fighting

65/135/135/70/65/100. Defiant on the Mega means +2 Attack every time an opponent lowers any stat. The hard counter to Incineroar Intimidate, Mega Scrafty Intimidate, and any Parting Shot user. If the opposing team leans on stat-lowering effects, slot Mega Falinks into the team.

Type changes at a glance

Four Megas change their type in some form on Mega Evolution. Plan around these when checking matchups.

  • Mega Sceptile: Grass → Grass/Dragon (gains Dragon, weak to Fairy and Ice).
  • Mega Staraptor: Normal/Flying → Fighting/Flying (loses Normal, gains Fighting).
  • Mega Barbaracle: Rock/Water → Fighting/Rock (loses Water, gains Fighting).
  • Mega Pyroar: Fire/Normal → Normal/Fire (type-order swap; mechanically the same but UI / sprite reflects the change).

Notable stat highlights

  • Mega Sceptile ties 145 base Speed with Mega Aerodactyl — fastest M-B Mega.
  • Mega Metagross jumps to 110 base Speed (from 70 base). Outspeeds Sneasler post-Unburden.
  • Mega Scolipede is the only Mega in the format that LOSES Speed on evolution.
  • Mega Dragalge hits 163 base Sp. Def — second-highest in the M-B format behind Mega Chimecho.
  • Mega Blaziken stat total reaches 630, tied with Mega Sceptile.

Which Mega should you pick?

Champions's one-Mega-per-battle rule still applies in M-B: a team can carry multiple Mega Stones, but only one Pokémon Mega-evolves per match. Use that to pick situationally rather than locking in pre-game.

  • Vs. Intimidate / Parting Shot teams: Mega Falinks (Defiant).
  • Vs. Trick Room: Mega Scolipede (slow Speed for TR) or Mega Dragalge (pivot through TR turns).
  • Vs. Rain teams: Mega Pyroar burns through Sun answers; Mega Sceptile absorbs Electric for boost.
  • Vs. Status spam: Mega Mawile + Magic Bounce partners, or Mega Eelektross to ignore hazards entirely.
  • Generic / unknown: Mega Metagross is the safest all-rounder.

Every new Mega is rendered on the StrataDex Mega tier list with its day-one usage and effective stat block. Click any Pokédex entry and toggle Mega in the Team Builder to see exact damage calcs against the M-B threat board.

Pick a Mega to build around, drop it into the team builder, and Deep Dive+ will lay out best partners, lead pairs, and coverage gaps in 30 seconds. Free trial, no sign-up walls for the first run.

Run a Deep Dive+ →

If you want to go from this guide to a full tournament build in one sitting, the next two pieces in this series are the New Abilities deep dive (Eelevate, Fire Mane, Electric Surge mechanics in full) and the Mega Stones acquisition guide (VP cost, Battle Pass routes, buy priority).

Tournament prep is a numbers game. Champion gets you unlimited Deep Dive+ analyses across every Mega permutation, plus advanced features for serious players. Pro covers 40 / month if you want a higher floor without going all-in.

See Pro Plans →

Frequently Asked Questions

How many new Mega Evolutions were added in M-B?

16 new Mega forms across 15 species. Raichu gains two Megas (X and Y) like Charizard and Mewtwo. The other 14 species each gain a single Mega: Sceptile, Blaziken, Swampert, Mawile, Metagross, Staraptor, Scolipede, Scrafty, Eelektross, Pyroar, Malamar, Barbaracle, Dragalge and Falinks.

Which new Megas are mainline-returning vs. Champions-exclusive?

Five are mainline-returning Megas from XY/ORAS with their canonical stats and abilities: Sceptile (Lightning Rod), Blaziken (Speed Boost), Swampert (Swift Swim), Mawile (Huge Power) and Metagross (Tough Claws). The other 11 are Champions-exclusive Mega debuts with custom stats and abilities.

What is the strongest new Mega in M-B?

Mega Sceptile and Mega Metagross have the highest day-one win rates among the mainline returnees thanks to known optimal sets. Among Champions-exclusives, Mega Eelektross (Eelevate snowball) and Mega Pyroar (Fire Mane always-on Fire boost) have the highest theoretical ceiling. Mega Falinks is the strongest hard counter to Intimidate-heavy teams.

Do M-B Megas change types like mainline Megas do?

Several of them do. Mega Staraptor swaps Normal for Fighting (becoming Fighting/Flying). Mega Barbaracle drops Water for Fighting (becoming Fighting/Rock). Mega Sceptile gains Dragon (Grass/Dragon). Mega Pyroar gains Fire as a secondary type (Normal/Fire). The rest keep their base species typing.

Related Pokémon

RaichuSceptileMawileEelektrossPyroarScolipedeBarbaracle

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