Complete guide to every new Mega Evolution in Reg M-B. Stats, types, abilities and roles for Mega Raichu X/Y, Mega Sceptile, Mega Mawile, Mega Eelektross, Mega Pyroar and 11 more.
M-B adds 16 new Mega forms to Pokémon Champions: 5 mainline returnees and 11 Champions-exclusive debuts. This guide covers every one of them: stats, types, abilities, role, and how they slot into existing archetypes. Numbers below come from the official M-B reveal.
Want to see every new Mega Evolution with live usage % and competitive sets? The Mega tier list is sorted by tournament impact and updates daily.
Open Mega Tier List →Like Charizard and Mewtwo before it, Raichu now has two Mega Stones. Each one Mega-evolves the same base species into a different form with completely different stats, abilities and roles.
💡 Tip: Mega Raichu Y outspeeds the entire base 100-130 Speed tier without setup. Pair with Whimsicott Tailwind for the fastest Thunder spam in the format.
These five carry over their canonical stats and abilities from XY/ORAS. If you played mainline VGC, the sets you remember mostly translate directly to Champions.
These 11 do not exist in any mainline game. Stats, abilities, and types were designed specifically for Champions, which means there is no Smogon archive to crib from and the optimal sets are still being figured out.
85/140/100/60/90/110. The type change from Normal/Flying to Fighting/Flying gives it STAB on Close Combat. Contrary then turns Close Combat's Def/Sp. Def drops into boosts. Spammable nuke with no downside, but opponents who know about Contrary will skip stat-lowering moves entirely against it.
60/140/149/75/99/62. The unusual case: Mega Scolipede LOSES 50 Speed (112 down to 62) but gains massive bulk and crit immunity. The play is to swap into Mega in Trick Room or after a Speed drop, not as a turn-1 commit. Base Scolipede with Speed Boost is still the standard form most of the time.
⚠️ Watch out: Mega-evolving Scolipede on turn 1 against a fast lead is usually a mistake. Save the Mega slot for Trick Room teams or matchups where you can dictate Speed control.
65/130/135/55/135/68. The new Intimidate body of choice when Incineroar is taken. 135/135/135 defensive triangle plus Drain Punch sustain. Lost Parting Shot in M-B, so the pivot game is gone, but the staying power increased.
85/145/80/135/90/80. Eelevate is a brand new ability in M-B (full mechanics covered in the new abilities guide). It grants Ground immunity (like Levitate), immunity to all hazards (Spikes, Toxic Spikes, Sticky Web), AND boosts the highest stat by +1 every time Eelektross knocks out a target. The snowball ceiling is the highest of any new Mega.
💡 Tip: Eelevate boosts the holder's HIGHEST stat. With Mega Eelektross's 145 Attack, that means +1 Atk on each KO, stacking into a Flying-immune Outrage carrier mid-match.
86/88/92/129/86/126. Fire Mane is the second brand-new M-B ability: +50% power on Fire-type moves, always on, no HP threshold. Compare to Blaze which only kicks in below 1/3 HP. At 126 Speed and 129 Sp. Atk, Heat Wave hits the entire field for a damage figure that competes with sun-boosted Charizard Y while standing on its own without weather support.
86/102/88/98/120/88. Shares Contrary with Mega Staraptor, which is a known design trap: teams running both make the ability easier to read and Counter. Mega Malamar's strength is in the 120 Sp. Def stat — survives anything special and clicks Superpower or Close Combat (Contrary boosts) until the field clears.
72/140/130/64/106/88. The type change drops Water, gains Fighting. Tough Claws boosts every contact move 30%. Stone Edge becomes the primary win condition. Pairs poorly with Water teams since the Mega loses Water STAB on Liquidation.
65/85/105/132/163/44. The pivot specialist. Regenerator heals 1/3 HP on every switch out, so Mega Dragalge can chip-and-go indefinitely. 163 Sp. Def means almost nothing breaks it. 44 Speed makes it ideal for Trick Room teams.
65/135/135/70/65/100. Defiant on the Mega means +2 Attack every time an opponent lowers any stat. The hard counter to Incineroar Intimidate, Mega Scrafty Intimidate, and any Parting Shot user. If the opposing team leans on stat-lowering effects, slot Mega Falinks into the team.
Four Megas change their type in some form on Mega Evolution. Plan around these when checking matchups.
Champions's one-Mega-per-battle rule still applies in M-B: a team can carry multiple Mega Stones, but only one Pokémon Mega-evolves per match. Use that to pick situationally rather than locking in pre-game.
Every new Mega is rendered on the StrataDex Mega tier list with its day-one usage and effective stat block. Click any Pokédex entry and toggle Mega in the Team Builder to see exact damage calcs against the M-B threat board.
Pick a Mega to build around, drop it into the team builder, and Deep Dive+ will lay out best partners, lead pairs, and coverage gaps in 30 seconds. Free trial, no sign-up walls for the first run.
Run a Deep Dive+ →If you want to go from this guide to a full tournament build in one sitting, the next two pieces in this series are the New Abilities deep dive (Eelevate, Fire Mane, Electric Surge mechanics in full) and the Mega Stones acquisition guide (VP cost, Battle Pass routes, buy priority).
Tournament prep is a numbers game. Champion gets you unlimited Deep Dive+ analyses across every Mega permutation, plus advanced features for serious players. Pro covers 40 / month if you want a higher floor without going all-in.
See Pro Plans →How many new Mega Evolutions were added in M-B?
16 new Mega forms across 15 species. Raichu gains two Megas (X and Y) like Charizard and Mewtwo. The other 14 species each gain a single Mega: Sceptile, Blaziken, Swampert, Mawile, Metagross, Staraptor, Scolipede, Scrafty, Eelektross, Pyroar, Malamar, Barbaracle, Dragalge and Falinks.
Which new Megas are mainline-returning vs. Champions-exclusive?
Five are mainline-returning Megas from XY/ORAS with their canonical stats and abilities: Sceptile (Lightning Rod), Blaziken (Speed Boost), Swampert (Swift Swim), Mawile (Huge Power) and Metagross (Tough Claws). The other 11 are Champions-exclusive Mega debuts with custom stats and abilities.
What is the strongest new Mega in M-B?
Mega Sceptile and Mega Metagross have the highest day-one win rates among the mainline returnees thanks to known optimal sets. Among Champions-exclusives, Mega Eelektross (Eelevate snowball) and Mega Pyroar (Fire Mane always-on Fire boost) have the highest theoretical ceiling. Mega Falinks is the strongest hard counter to Intimidate-heavy teams.
Do M-B Megas change types like mainline Megas do?
Several of them do. Mega Staraptor swaps Normal for Fighting (becoming Fighting/Flying). Mega Barbaracle drops Water for Fighting (becoming Fighting/Rock). Mega Sceptile gains Dragon (Grass/Dragon). Mega Pyroar gains Fire as a secondary type (Normal/Fire). The rest keep their base species typing.
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