New to VGC doubles? Learn targeting, spread moves, priority, protect, and all the mechanics that make Pokémon Champions different from singles.
Pokémon Champions uses the VGC doubles format — 2 Pokémon on each side at all times. If you're coming from singles play, doubles requires a completely different approach to teambuilding and in-game decision-making.
Each player sends out 2 Pokémon simultaneously. You pick moves for both on the same turn. Your opponent does the same. Speed determines order, Priority moves go first. At the end of each turn, if a Pokémon faints, the next one on your team automatically comes in.
Most moves in singles target 'the foe'. In doubles, you choose which of the two opposing Pokémon to target. Some moves have special targeting rules:
⚠️ Watch out: Some spread moves — Earthquake, Surf, Discharge — hit your own partner at 75% power. Avoid using Earthquake if your partner is Grounded. Moves like Rock Slide and Heat Wave only hit both opponents, so your partner is safe from those.
Priority moves are critical in doubles because you're always outnumbered if one of your Pokémon is slower. Fake Out (priority +3) is the most important priority move in the format — it flinches the target, wasting their turn, and lets your other Pokémon act freely.
In singles, Protect can feel passive. In doubles, it's a core mechanic. Running Protect on almost every Pokémon is standard because:
Before each match, you see all 6 of your opponent's Pokémon. Then you secretly pick which 4 to bring. This team preview stage is where a lot of matches are won and lost. You need to ask: what does their team want to do, and which 4 of my Pokémon best counter that plan?
💡 Tip: Build your team so you have good 4-Pokémon picks vs multiple archetypes. A team that can only play one way gets read easily.
What is VGC doubles format?
VGC (Video Game Championships) doubles is a 2v2 format where both players send out 2 Pokémon simultaneously each turn, creating more complex decision-making than singles.
What does 'Bring 6 Pick 4' mean?
Both players build a team of 6 Pokémon. At the start of each match you see your opponent's full team, then choose 4 to battle with. This allows strategic counterplay.
What is Protect used for in doubles?
Protect blocks all damage for one turn. It's vital in doubles for avoiding spread moves, letting your partner KO a threat, and stalling weather or terrain turns.
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