Aerodactyl is a sweeper ranked B-Tier in Pokémon Champions with a 4% usage rate. Primary ability: Unnerve (97%). Most common item: Aerodactylite (66%). Top moves: Rock Slide, Tailwind, Dual Wingbeat, Wide Guard.
Moves
Ability
Unnerve 97%
Item
Aerodactylite 66%
EV Spread
Jolly · 32 Atk / 32 Spe / 1 HP
Weaknesses
Best Teammates
How Aerodactyl plays
Aerodactyl is a tempo Pokémon. Tailwind on turn one denies four turns of opposing speed control, and the Rock Slide plus Wide Guard combination forces opponents into reactive play. Unnerve is its standard ability at 97% of sets, locking down Sitrus timing, which matters more than the number suggests against defensive teams that lean on berry triggers.
Two thirds of Aerodactyl sets hold Aerodactylite; most of the rest run Focus Sash to guarantee the Tailwind turn. The standard four are Tailwind, Rock Slide, Dual Wingbeat and Wide Guard, with Protect or Taunt competing for the last slot. Counter-Aerodactyl is a known problem: Rocky Helmet on a contact-defender wins the contact-move trade, and any priority user (Sucker Punch, Grassy Glide, Aqua Jet) bypasses the Tailwind speed advantage entirely. An Aerodactyl that does not get Tailwind off is rarely worth its slot.